penny wrote:Jonathan_S wrote:Going back to that freedom of navigation -- I don't really understand why this is codified into Honorverse interstellar law.
Ships basically don't drop out of hyper unless their destination is in that system - and so wouldn't even cross the 12-hour limit unless planning to visit a planet or habitat of that system -- where they don't have automatic freedom of navigation. And that's been true at this point for hundreds and hundreds of years. There just isn't anywhere in that outer 12-hour zone for ships from other systems to freely navigate to!
(Yeah there might well be asteroid miners or refineries or the like out there -- but they'd be soverign terriotiry of the system so I can't believe a ship from outside would be allowed to freely navigate right up to docking with them without getting explicit permissions anyway -- so what's the point of codifying their right to swan around in the mostly empty space they've no real reason to be in without permission to enter other parts of the system?
I guess it has a little use in that warships can navigate through that outer part of the system to maintain legal surveillance on potentially hostile systems (as the pickets from Hancock were doing to Seaford Nine in the runup to the first war). But it seems unlikely that a freedom of navigation would be enshrined into interstellar law solely to allow surveillance.
And it doesn't seem like ships need to ensure they exit hyper outside the 12 light-minute limit and request permission to cross it - instead they seem to exit hyper well within that 12 light-minute zone to save in-system transit time. So you don't seem to need the 12-hour limit as a defense identification zone. In either case the ships seem to get a reasonable amount of time to identify themselves and confirm they're permitted to continue (or to reenter hyper if they're denied permission)
It's a concept that makes a lot of sense on Earth's seas where the only way past such an extended zone is often through it -- but that just doesn't apply to how travel works in the Honorverse.
I understand why it has been codified. It is obvious. I included it in the opening post.
The codification protects the HV version of the contiguous zone. A ship is essentially traveling above private airspace when it is in hyper. If the ship drops out of hyper at the wrong time -- for whatever reason -- it is now in private airspace.
As a traveler in space,
I must be able to essentially "cross
above your airspace" in hyper and not be fired upon if there is an emergency, or engine problems or hyper generator problem or a myriad of other things that made me have to temporarily pull off the main highway and change my flat tire on private property. In other words that law protects me if that Demon Murphy intervenes. If not, hyper travel wouldn't be practical because it would be too dangerous. Especially early space travel when the MTBF rating of most ships' systems was a lot lower. A flat tire shouldn't become a death sentence or an act of war.
hyperspace = contiguous zone
But the 12-hour limit applies
in normal space. It is NOT a rule about hyperspace; all of hyperspace is a free navigation zone -- you don't need any special rules about that.
Heck, the systems you might be passing 'above' can't even see that you're doing so because no sensor can see up into hyper (or down into normal space). Hyper isn't equivalent to an airplane flying overhead (and airplanes have different rules anyway).
The 12-hour rule says I can drop out into normal space in your outer system, and putter around there indefinitely as long as I don't cross the 12-minute limit (or approach any of your stations that might be out there) -- and there's just no reason a ship would be doing so during normal commerce.
And if a ship got a "flat tire" then the 12-hour limit isn't likely to help them. First, the odds that they'd experience the problem near an inhabited system is infinitesimal (actually that's not true, the most likely place to experience a problem is immediately after entering hyper; where they'd be making an emergency reemergence in the system they just left -- so a system they (presumably) had permission to have been conducing business in; no special rule needed.) And if they
did reemerge in a random system along the way the 12-hour limit doesn't help because it doesn't let them get help. They'd still need to get permission to cross the 12-minute limit to limp to a station or planet to either contract for repair, get spare parts, or wait until they can send a request for help. (When Sirius faked her drive issue in OBS she wasn't out in the 12-hour zone. She had gotten permission to cross the 12-minute limit and wait in planetary orbit).
And, as I noted, ships don't normally exit hyper beyond the 12-minute limit. They exit within that "permission required" zone. A ship in distress would be even less likely to emerge additional hours from help.
So for ships in trouble you wouldn't want a generic freedom to navigate around the normal space of a system's outer limit -- you'd want rules about providing assistance to ships in distress; and those could work just as well if the entire solar system required the same permissions to remain in as the inner system areas inside the 12-hour limit. (Which in Earth terms is basically everything inside the asteroid belts; as the 12-minute limit reaches nearly to Jupiter)