ThinksMarkedly wrote:Sure, just push less power through it. That way, it won't heat up too much to the point of burning itself up, much less catastrophically so.
The question is whether this power is sufficient to make any damage to the target. Is this any better than standard shipboard grasers?
penny wrote:Pushing less power defeats the purpose. You don't want to decrease the "amount of venom" produced.
I agree, but that's neither here nor there. You may want to fire a Death Star beam that can incinerate a planet, but you can't do that because you don't have a power source that powerful, you don't have the technology to focus that much energy even if you did, and what's more important,
you'd die if you did.
Using the venom analogy: bees. When a bee stings, it dies. It's not a survival trait for the individual bee, but for the hive. That's the same for the 3-second grasers: if the ship could and did fire them, it would die because it would melt and break open. That's more like a bomb than a gun: you don't reuse bombs.
Following the same bee logic, I could see the logic in having this as an optional, last line of defence, either for the defence of an asset that must be defended, or just to spit in the eye of the attackers.
What I don't see is how technologically would work. The regular graser emitters require massive amounts of surface area on regular ships. In the HV, it appears things need to get bigger to get more powerful, so I would expect the 3-second graser emitters to be even bigger. It would be possible to mount them on a ship as big as the Leonard Detweiler...
at the expense of something else. So what isn't going to be mounted there instead? A torpedo tube? A CM tube? A PDLC or three? A regular graser that can be fired multiple times?
They'd have to compromise in some aspect. Having something aboard that you can fire exactly once and then you die is not a choice they should make if they could instead have something that they could fire and survive.
Seriously, if grav pinch technology turns out to be the "lifesaver" (pardon the pun) which prevents the graser from exploding, then that same technology will also radiate the enormous energy away from the hull.
Strictly speaking, the two are the same. A laser is just energy, though in a specific form.
I'm not talking about the problem of heating the ship on the inside. I'm talking about the fact that the graser mount itself melted when you fired because its components can't handle that much power. And in melting, it melted the whole side of the ship too, opening it up in a large gash, deforming the outer structure, compromising the stealth and armour.
By "melting" I'm being very generous.
Everyone should stop saying that a Spider should not want to get to energy range. Of course it should! If that is its mission.
Of course it shouldn't. It's a suicide mission if it fails to destroy all its targets within range, or if it takes any damage and there are other targets in the system.
It's also low probability of success, because the chances of detection go up exponentially as it closes. A single "hmm.. that's funny" can ruin its day, causing the loss of the ship and its personnel, and potentially the full shebang of MAlign secrets.
More importantly,
there are safer mission profiles.
Besides, by the very nature of its stealth, a Spider very well may find itself in that predicament. Prey unknowingly wanders into a Spider's web. All on its own. Imagine that. Honestly, all on its own prey does that. Can you believe it? A Spider casts a web and waits. "Build it and they will come." That is a Spider's motto.
I'll grant you this could happen, however unlikely it is. That's probably the case of a translation from hyper, because there's no mistaking a wedge ship coming an hour earlier.
But you're describing a scenario where the other party has blundered into energy range and is unaware, so possibly running without sidewalls. Why do you need a 3-second graser aboard for this? Regular grasers will do just fine. I'll even grant that they may have slightly better regular grasers.
And if a 3-second firing one is required, fire out a torpedo. That has the advantage that it could manoeuvre into seeing up the kilt or down the throat of the incoming ship. And as a bonus, the LD gets to survive.
BTW, note how pod-laying superdreadnoughts are no longer designed to enter energy range either.
At any rate, I don't have any reservations that a Spider will have a stinger. Adapting the 3-second firing graser to ship board use is simply the next iteration of the tech. I can see that, even if at one point the Peeps couldn't see the next iteration of any tech.
I agree that's the intention and that's what they should research.
Whether they'll get to it or not is the question. I don't think they will because I don't think the standard mission profiles will call for it.
But in a Spider's world, prey are blind. And blind prey does not fail to deliver themselves to you. In droves. Spiders do not have a shortage of food. Prey is going to be amenable whether the spider is hungry (amenable) or not. So if by the nature of its stealth the Spider is going to find itself in energy range, it cannot deploy a slow acting graser torpedo. Anymore than the GA would choose to use a missile at energy range. Remember, the doctrine of a stealthed enemy will be completely different by inherent design.
All of which runs counter to lighting up a beacon saying "here I am, come kill me."
If the Alphas aboard that ship are designing a trap that brings other ships into their energy range before they can fire a torpedo half an hour before the encounter,
they are mighty stupid. You're the one trying to convince us that they won't make egregious mistakes. Then so be it: design a frigging trap that doesn't expose your own ship and compromise your own survival in order to spring it.
And ... it does not matter if using the stinger lights up the sky. It won't matter if an obliterated enemy once knew where you were.
That only works if you've killed all the enemy assets in the system, including any enemy command centre that can fire missiles from pods and every single recon drone. The chance of that is indistinguishable from zero. Or if you're about to translate away and leave the system, "job done," because then you only need to be more than some 5 minutes away from the nearest, significant missile shoal, but you need to be outside the hyperlimit in the first place.
Otherwise, you're going to get missiles raining down on the ship and the ship will take damage. That further compromises its stealth and compromises the next mission -- so it has to limp home for repairs.
So, is this exchange worthwhile for the Alignment?
However, a submarine chooses its prey well. They did not always attack if that particular prey was not the objective. Many times subs had prey in its sights, but let them past preferring juicier, or more appropriate targets. But should prey haphazardly stumble or fly into a Spider's web, what spider does not have a stinger?
Bad metaphor. Spiders don't have stingers; scorpions do. Spiders have
chelicerae. They inject venom on victims that are already caught in the web and cannot escape in the first place. And often they wait for the victim to become tired trying to escape.