Brigade XO wrote:It is possible that some of the older ships -that survive- such as those now working in Silesia, may get tasked as anti-piracy units in areas where the relativly larger crew sizes (and potential to put on prize crews) will get used in commerce protection where they will be expected to deal with normal pirates rather than former warships turned pirate. It is unlikely that Manticore will build crew heavy ships in the new growing tonnage classes purely for commerce protection unless those ships will also be equally survivable in the purely military engagement venue.
Right. And former Frontier Fleet prizes may be good for that kind of second-tier usage, doubling as training vessels for the massive new crews coming out of Silesia and Talbott soon and former League systems down the road. Existing crew intensive shipping can do that job for a long, long time.
There may well still be a time when staffing warships without DDM/MDM capability just won't be tolerable any more and those get phased out, while piracy suppression remains an important mission. I too doubt they'll be building manpower-intensive units then just to have prize crews, generous boarding parties, and lots of people for SAR on hand. There simply is too much time when you have too much need for those people crewing more ships instead. And specialist ships for it would offend the generalist warship preference too much to be the standard solution.
A few tacks that may help:
1 - Semi-specialist ships that share a whole lot of design elements. Effectively, you'd build CL's and DD's on the same size hull, using the same slips, and almost identical so as to use a huge overlap in parts. The CL would have a generous crew complement and large stores for piracy suppression and long-term operations where the larger number of warm, skilled bodies would be expected to find work. The DD would be built for sheer fighting and short- to medium-term scouting power. Neither would be at all hopeless for the other role, but they would be optimized for different niches while sharing all the production/maintenance elements practically consistent with that.
2 - A modular design. A module would fit in - perhaps in a hugely extended boat bay - to provide additional Marines, stores, drones, missiles, or naval crew as needed for the operations area and profile.
3 - Force multipliers for manpower-intensive operations: much more and better in the way of drones for SAR, inspections, boarding operations, and supporting very small prize crews (or, alternatively, filling in for missing prize crews aboard the origin ship). In effect, take the improved automation and build more of it for use away from the ship as needed.
4 - Marine-ize more naval ratings: tap more naval ratings and officers on a more regular basis to assume more Marine-style duties off-ship as necessary. Take the Hearns/Gutierrez expedients and
prepare to do that sort of thing. Or going from the other direction (and both are possible): make sure the Marines that are traditionally an integral part of a RMN crew are
still an integral part of the
smaller RMN crews. The crucial thing here is doubling up on active, not-at-all-rusty skill sets to make fewer crew go further.