cthia wrote:Hmm...
There was a shortage of Apollo pods, but did that include an overall shortage of the entire package? Were the dazzlers, dragons teeth and the control missile all in short supply as well? In other words, could McKeon have seeded each launch with an extra control missile controlling ONLY dazzlers and dragons teeth? Beaters!
AFAIK the Mk23 missiles in an Apollo pod don't require any modifications to be under the control of its Mk23E Apollo Control Missile. And the differences between the laserhead, dazzler, and dragons teeth Mk23s is just the payload attached to the missile -- simply swapping that converts a missile from one variant to the other. (Basically did they still a big boom on the nose, or a powerful jammer, or a tricksy decoy)
So there shouldn't be a shortage of those missiles -- as they're (again AFAIK) identical to the Mk23s that all the pre-Apollo SD(P)s are carrying.
However -- the issue with trying to seed a salvo with extra dazzlers and dragons teeth is that there's no quick way to alter the warheads of missiles stuck inside pods inside your pod bay; nor to select other missiles to fire instead. With broadside tubes you can alter the composition salvo by salvo by directing which type of missile goes from the magazine to each tube. (And over a slightly longer period of time, and to the extent you're carrying spare warheads, you can alter the ratio in your magazines by pulling warheads of one type (laserhead, decoy, jammer) and replacing it with a spare of another.
That's one reason the GSN kept 24 MDM tubes per broadside in their 2nd generation, Harrington II, SD(P)s despite Manticore deleted them aloo in favor of additional CM tubes and PDLC in their 2nd gen, Invictus, SD(P)s. The GSN wanted to keep an ability to tailor each strike to a certain extent, using missiles added from their flexible broadside launchers. Have an enemy that you need more jammers to overcome; launch a broadside of dazzlers to add to the missile mix from your pods. Instead need more decoys to lure away their CMs; select all dragons teeth instead. Have plenty of both in your default pod mix; then just add more attack birds from your tubes.
However Apollo complicates that kind of thing because now the pods are providing missiles in the necessary 9:1 ratio of 23s to 23Es (as I can't recall seeing anything hinting that a 23E was designed to be able to control more than just those 9). You can still change quickly select the missile type you want for your broadside tubes (assuming you have those); but it doesn't seem like those extra missiles could be under Apollo control - so they wouldn't be nearly as effective as the ones from your pods.
Now what you
might be able to do, to a limited amount, is have a couple different loadouts in your pods (some pods with balanced loads, some jammer heavy, some decoy heavy, etc.) and use the cross rails within the pod bay to alter which mix of pods you were rolling. That'd let you somewhat alter the salvo ratios despite being stuck with the existing mix within each given pod.