Theemile wrote:Jonathan_S wrote:
Where does it say the modes ramp up their power (to above their normal baseline)? I don't think they ever do get more power than they were originally getting. (Now during the fluctuation some of the non-damaged nodes might ramp down to a lower power setting and then ramp back up to 100%, but I don't think they ever go to 'overpower' settings where they're getting more than 100% normal power).
The wedge falters because nodes are knocked out, the wedge stabilizes (if it can be stabilized) weaker. Ships that have lost impeller nodes generally suffer reductions in possible acceleration. That would have to be because the wedge is now weaker and so the compensator lacks as deep a 'sump' as it had before, and so can't compensated for as much acceleration.
We don't know whether restoring a node to a still functioning wedge requires the kind of extra power kick that bringing a wedge up does. If so the ship might have to run the wedge at reduced power for a bit to divert sufficient power into the start capacitors to bring a node back online. But if not then as soon as the power supply to the node was repaired it could be brought back in and the wedge strengthened up that bit more.
But even if the remaining nodes were somehow getting more power than before some got knocked out that power would be coming from the ship's reactor(s) -- and if you can 'overdrive' a node I suspect it would come with a higher risk of failure AND a significant reduction in operating life. And the reactor(s) would (presumably) have extra power to send because they don't need to send that power to the offline/destroyed nodes. So instead of sending each alpha node 1/32nd (IIRC) of the alpha node power budget if two were gone you could instead theoretically send each surviving node up to 1/30th of that same power budge.
Also some ships, notably the big Mars class CAs have "over-powered" wedges that are somewhat more powerful than required to accelerate a hull their size to the limits of their compensator. (This was explained in the books as the Peeps hoping to reverse engineer or steal the improved RMN/GSN compensators and when they couldn't it left the wedge over powered. This still had two benefits - 1) they could lose a small number of nodes before suffering any acceleration loss, and 2) they could tow more pods than most CAs.) Note however that the power differences aren't enough that a Mars could survive a wedge collision with another somewhat smaller CA -- you need a lot larger difference in comparative wedge power to make such an impact survivable.
All the way back to OBS when the Fearless was damaged, and multiple times after that - Warships have extra node power they can't use because it exceeds the ability of the compensator, but it is there specifically to compensate for battle damage.
How much power? - I don't know - 5-10%, possibly more. That's why advanced Compensators were initially easy to install - the ships already had sufficient node power to use them without upgrading the drive spaces initially, and that extra node power was later used to haul pods. Yes, the MARS had schloads of extra power, because it was designed with the new comps in mind (which it didn't get), which just gave it MORE redundancy and the ability to haul more pods, But every warship has some degree of extra node power.
Thanks for that. It always got my goat.
Although I do have a bone to pick with you, specifically, Theemile.

You said this wasn't possible. It seems that it is. More power is being diverted to the nodes which diverts it to the wedge. HV ships simply have to go through a middle man (nodes) when power cuts out. But it is automatic. See? There is a Star Trek analogue after all. No way to cut out the middle man when the power cuts out though. But of course, we were discussing the sidewalls in the ? thread. I suppose when the wedge falters the sidewalls weaken as well?