MAD-4A wrote:munroburton wrote:... I'd rather take on two squadrons of captured Nevadas over one of Nikes anyday, especially as....Another reason for that opinion, though it may not be immediately apparent to SLN personnel, is the ability to kill far more trained personnel...
except that you wouldn't be - as we saw in SVW even an entire squadron of BCs in no match for a DN let alone a SD or a squadron of them so you likely wouldn't kill ANY enemy personnel, only your own crews would die.
Some quick maths coming up...
16 Nevada BCs(with no off-bore capability) can put a maximum of 448 missiles per salvo, with a cycle time of about 30 seconds. If loaded with SLN BC grade missiles, maximum range of 8 million km. If loaded with DD/CL grade Cataphract missiles, maximum powered range of 15.5 million km.
8 Nike BCs can throw 400 missiles per salvo, with a cycle time of about 15 seconds. Those are MK16 DDMs, with the potential destructive output of previously SD-range missile and a maximum powered range of over 30 million kilometres.
The 16 Nevadas take almost 50,000 crew to man effectively. The 8 Nikes requires a shade less than 10,000.
If you were actually referring to SLN Scientist-class SDs, they are even worse weapon platforms than their BCs:
two of them take 12,000 crew, can only throw slightly more powerful missile payloads, at 64 per salvo.
If anything, I'd rather take on four or perhaps even five Nevada squadrons than a single one of Nikes, once the acceleration, electronics and recon advantages are factored in.
And yes, any BCs caught within energy range of a waller is toast. It's the catching that's tough to pull off. Bellerephon blowing apart those four BCs was a freak incident - a canny flag officer(Admiral Sarnow) can use BCs to duel with DNs at extreme missile ranges without being totally wiped out.
MAD-4A wrote:SWM wrote:I don't think people have missed this point. The problem is that, as has been stated many times, the cost of modifying a Solarian ship to Manticoran or Andermani standards is more than the cost of building a new ship from scratch.
Except that the Mantys can't do that right now - a quick fix is to get an ally with the yard space to do it for them in exchange for a healthy share of the take –I think keep 2 for 1 rebuild is a very generous offer. How you use your 2 (refit/resale/scrap) is up to you. once refit (to Haven or Andi standards) they can well fit into the 2nd rank defense formations and fee up home built units (not currently being produced) for transfer to the front lines, without leaving the rear area stripped of defenses.
The Manties haven't actually captured that many Solarian cruisers and destroyers. 11th Fleet and Crandall's Task Force were very light on screening elements and every ship of Byng's task group was lobotomized. There are only ~55 BCs, ~60 CA/CLs and even fewer DDs available.