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Light bulb Captured Solly fleet

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Re: Light bulb Captured Solly fleet
Post by SWM   » Thu Jan 08, 2015 1:23 pm

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SharkHunter wrote:Crew numbers though, I wonder... If it only takes 50-60 for a multi-megaton freighter on an extended voyage, it shouldn't take any more to move any ship, aka, bridge crew plus engineering shifts. Besides, even with higher crewing requirements, pulling 90% of a larger group back onto a troup ship or whatever while still in hyper would still leave a small enough crew to abandon the SD later and is simple/possible (In Enemy Hands).

What takes much more crewing is to fight the ship at all, and we know there are fire and forget capabilities for the missiles that take no crewing interaction whatsoever. So you'd need 50 RMMC crews to do the ferrying to get rid of all that space junk around Spindle to somewhere else to let the other bad guys do the target practice, and one slightly more creative fire and forget sequence programmed to execute remotely a la Filerata's Folly to make the ships appear to be a fighting formation. Let Harkness get in their and play!

On second thought, maybe someone less talented than Sir Horace. We wouldn't want that space junk to actually win a battle against with fully crewed SLN fleet units, would we?

Echoes of Honor made quite clear that it takes many times more than 50 crewmen to even make a warship move. The ships transporting refugees from Cerberus were not manning weapons. They were using minimum crews, and had an awful time coming up with enough. A warship has multiple fusion generators instead of just one, each of which is more complicated than a freighter's. The nodes and hyper generator are larger and more complicated. Systems are redundant, and the redundancies need to be manned as well. You just can't get away with the crew levels of a freighter.
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Re: Light bulb Captured Solly fleet
Post by Vince   » Sat Jan 10, 2015 2:26 am

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lyonheart wrote:Hi SpaceKiwi,

Now that you've explained the idea, I'm sorry I misunderstood. ;)

Kudos for finally finding something to do with all the BF SD's that have heretofore been labeled so many billion tons [almost 60] of scrap, NTM those the GA has captured, even the damaged ones! :D

This is something I've never seen at the bar either, so even though there are reasons it might not work, its still a brilliant idea. 8-)

RFC has never mentioned the tonnage going the other way being part of the total that might plug that termini.

The 200 MT figure fore the Manticore WHJ, has always been one way, and presumably the other route on that same wormhole bridge is also 200 MT and applies only to that route, so it wouldn't effect the traffic headed the other way.

I suspect you can't send scrap into the 'out' route or lane in a termini to prevent someone from coming through because now they've exceeded the lane's maximum tonnage level.

However until RFC clarifies this point, you have raised an interesting possibility in wormhole defense.

So Kudos again.

L



Keep in mind that any transit of a hyper bridge will destabilize that hyper bridge in both directions for an minimal amount of time under a certain mass limit. Once the minimal transiting mass limit is exceeded, the time the hyper bridge is destabilized (again, in both directions) is a function of the square of the mass transiting the hyper bridge (exactly what that equation is something that RFC has not said). This is why if you make a mass transit you cannot retreat back down the way you came, until the hyper bridge re-stabilizes.

When White Haven made the emergency transit from Trevor's Star to the Manticore Junction and then to Basilisk in Echos of Honor, he pushed the transit times to the minimum interval possible. His destroyers, and other screen* that got to the Trevor's Star terminus before his capital ships** destabilized the terminus for a minimum of 10 seconds, while his DNs shut it down for 70 seconds, and his SDs & GSN SDPs shut it down for 113 seconds***.

* Up to his BCs, as the minimum mass limit for the Manticore Junction was about 2,500,000 tons before the time the hyper bridge is destabilized starts using the function of the square of the mass of the transiting ship, or the total mass of ships making a mass transit. Below the 2,500,000 ton limit, the minimum time the hyper bridge destabilizes is 10 seconds for the Manticore Wormhole Junction.

** Transit order was on arrival at the terminus, except that capital ships had priority if a capital ship and screening unit arrived at the same time.

*** All ships transited individually, as there was no time for setting up a mass transit, and he had more tonnage than would fit through the Junction in a mass transit.

Information is from Chapter 37 of Echoes of Honor.
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Re: Light bulb Captured Solly fleet
Post by Spacekiwi   » Sat Jan 10, 2015 5:01 pm

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Thanks Vince. Knew the info was somewhere that backed me up, but couldn't remember where.



So, who thinks this is a slightly plausible use for the SLN junkers?

Vince wrote:
Keep in mind that any transit of a hyper bridge will destabilize that hyper bridge in both directions for an minimal amount of time under a certain mass limit.

snip....

Information is from Chapter 37 of Echoes of Honor.
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Re: Light bulb Captured Solly fleet
Post by n7axw   » Sat Jan 10, 2015 11:44 pm

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Spacekiwi wrote:Thanks Vince. Knew the info was somewhere that backed me up, but couldn't remember where.



So, who thinks this is a slightly plausible use for the SLN junkers?

Vince wrote:
Keep in mind that any transit of a hyper bridge will destabilize that hyper bridge in both directions for an minimal amount of time under a certain mass limit.

snip....

Information is from Chapter 37 of Echoes of Honor.



Frankly, I hope we get a few paragraphs in the next mainline honorverse book that informs us that the Solly SDs in Manty possession have been sent to the breakers so we can write finis to this discussion once for all. :(

Don
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Re: Light bulb Captured Solly fleet
Post by markm57   » Sun Jan 11, 2015 12:06 am

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[/quote]


Frankly, I hope we get a few paragraphs in the next mainline honorverse book that informs us that the Solly SDs in Manty possession have been sent to the breakers so we can write finis to this discussion once for all. :(

Don[/quote]


I agree. Personally I think there's just not many Pratical things that canb e done with the captured ships other than target practice or scraps/reclaaimation of raw materials.
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Re: Light bulb Captured Solly fleet
Post by Spacekiwi   » Sun Jan 11, 2015 3:42 am

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Oh, agreed on practicality, but it was just the way DW described them not as obsolete ships, as as obsolete weapons platforms that made me suspicious. He misleads us all the time, but the question is, in which direction with this one? I have a feeling he doesnt like to say about this one.....
markm57 wrote:



Frankly, I hope we get a few paragraphs in the next mainline honorverse book that informs us that the Solly SDs in Manty possession have been sent to the breakers so we can write finis to this discussion once for all. :(

Don[/quote]


I agree. Personally I think there's just not many Pratical things that canb e done with the captured ships other than target practice or scraps/reclaaimation of raw materials.[/quote]
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Re: Light bulb Captured Solly fleet
Post by fallsfromtrees   » Sun Jan 11, 2015 11:19 am

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Spacekiwi wrote:Oh, agreed on practicality, but it was just the way DW described them not as obsolete ships, as as obsolete weapons platforms that made me suspicious. He misleads us all the time, but the question is, in which direction with this one? I have a feeling he doesnt like to say about this one.....
markm57 wrote:



Frankly, I hope we get a few paragraphs in the next mainline honorverse book that informs us that the Solly SDs in Manty possession have been sent to the breakers so we can write finis to this discussion once for all. :(

Don


But why would he do that and remove all of his amusement at the idiotic suggestions for their use?
I agree. Personally I think there's just not many Pratical things that canb e done with the captured ships other than target practice or scraps/reclaaimation of raw materials.[/quote][/quote]
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Re: Light bulb Captured Solly fleet
Post by fallsfromtrees   » Sun Jan 11, 2015 11:20 am

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Spacekiwi wrote:Oh, agreed on practicality, but it was just the way DW described them not as obsolete ships, as as obsolete weapons platforms that made me suspicious. He misleads us all the time, but the question is, in which direction with this one? I have a feeling he doesnt like to say about this one.....

Frankly, I hope we get a few paragraphs in the next mainline honorverse book that informs us that the Solly SDs in Manty possession have been sent to the breakers so we can write finis to this discussion once for all. :(

Don



I agree. Personally I think there's just not many Pratical things that canb e done with the captured ships other than target practice or scraps/reclaaimation of raw materials.[/quote][/quote]
But why would he do that and remove all of his amusement at the idiotic suggestions for their use?
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Re: Light bulb Captured Solly fleet
Post by Lord Skimper   » Sun Jan 11, 2015 5:57 pm

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It is funny how these ships are so out dated but at the same time such a threat. If they are so much of death traps Manticore can just sweep up and take the entire Solarian league in a New Butter cup campaign.

Add in a few Army or Marine battalions in Fast Transports and just take over the league. With 300 worlds of Haven on side, one wouldn't even be taxed for personnel.

One could even take the Core worlds first and have the lesser worlds sue for peace. It isn't like any ships need sit back and defend the home worlds they are so well protected nothing can even get within 50 million Klicks of them, short of a second Oyster Bay. And that likely wouldn't even work a second time.
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Re: Light bulb Captured Solly fleet
Post by n7axw   » Sun Jan 11, 2015 7:09 pm

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Lord Skimper wrote:It is funny how these ships are so out dated but at the same time such a threat. If they are so much of death traps Manticore can just sweep up and take the entire Solarian league in a New Butter cup campaign.

Add in a few Army or Marine battalions in Fast Transports and just take over the league. With 300 worlds of Haven on side, one wouldn't even be taxed for personnel.

One could even take the Core worlds first and have the lesser worlds sue for peace. It isn't like any ships need sit back and defend the home worlds they are so well protected nothing can even get within 50 million Klicks of them, short of a second Oyster Bay. And that likely wouldn't even work a second time.


The problem isn't that the SLN could actually pose a threat. The issue is that the League is just so darned big that the GA couldn't choke it down!!! :lol:

Don
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