Sigs wrote:Not really, if 1st Fleet does not receive confirmation for whatever reason 2nd Fleet will engage anyway,ThinksMarkedly wrote:
This is the Two Generals problem. What happens if the second DB never makes it through? Then one fleet moves and the second doesn't, so they won't have mutual support. Defeat in detail.
In other words, the Two Generals Problem.
home fleet wont reinforce Trevor's Star out of fear of exposing the Home System. So 2nd Fleet will face the exact same odds either way only 1st Fleet will not engage. The allied fleet in Trevor's Star will either retreat or be destroyed.
Or drive the attackers away. Don't forget that option.
Second Fleet is meant to engage the 46 SD(P)'s and if the GSN reinforces the picket whatever they send out because there is only so much the GSN will be willing to send anyway which would be pretty easy to extrapolate based on the GSN's past behaviour. Sending 180 SD(P)'s even if they are technologically inferior they should be good as 120 Alliance SD(P)'s if the Alliance Force Multiplier was 1.5. And that is quite unlikely because it would require the GSN to take quite a risk and uncover Grayson a lot further than I believe they would willingly go.
If the force attacking Trevor's Star is 180 SD(P)s, that leaves 140 for the Manticore Binary System, which has more fixed defences, just as many modern ships and again as many older ships. Tell me how that is a good distribution of forces.
Either way, if Third Fleet had been substantially reinforced -- and we know it was -- then the Trevor's Star attack fleet risks defeat in detail. See the other posts about Katanas, BC(P)s and Harrington IIs for more information.
2nd Fleet would be able to take on up to 100 Alliance SD(P)'s and have hopes of winning and 1st Fleet would be able to take up to about 80 Alliance SD(P)'s and hope to survive. If either Fleet feels the odds are against them they can and should retreat. But the Odds are that since interstellar space is pretty large and the rally point for the DB's would be in a system, not the fleets themselves it would be pretty hard to catch them.
At 1.8:1 with untested designs, when you know your technology is not yet up to par with what the enemy had 4 years before? Without knowing for sure that an attack is underway in the Manticore system, they have to assume a portion of Home Fleet could come through and attack them from the rear, thereby reducing the hull number margin even more.
What kind of plan is that?
2nd Fleet can take Trevor's Star no problem with or without 1st Fleet executing, 2nd Fleet is trying to time it to draw away the picket so they take care of the picket and leave 1st Fleet to take on Home Fleet and the fixed defences.
No, they can't. Not if Trevor's Star had been substantially reinforced, which it was. This attack fleet would withdraw.
And that means that if the attack in Manticore was delayed for some reason, the forces in Trevor's Star are free to transit to Manticore to reinforce Home Fleet.
Defeat in detail.
But most importantly since they chose to launch dozens of attacks some of which were upwards to 400 LY away from Haven space I don't think the RHN was particularly worried about complex plans and this is not a complex plan.
Apples and oranges. Thunderbolt wasn't a complex plan. Each of the individual attacks had good chances of winning on their own, without depending on the other attacks happening or failing. Each task force could also withdraw if the defences were thicker than expected without compromising the whole strategic goal.
After all, the two largest operations in Thunderbolt (Trevor's Star and Sidemore) did fail and yet Thunderbolt was a success.
1st Fleet has 150 SD(P)'s
2nd Fleet has 180 SD(P)'s
I highly doubt that the GSN will send their entire fleet to either Manticore or Trevor's Star especially against the wishes of the SKM's government. As good as their intel is they are the stronger member so they know there is always a chance the RoH will hit them first so they have to have a sufficient force to protect themselves. So I cant see them leaving themselves with less than 60 SD(P)'s for Home Fleet. Therefore their maximum deployable fleet is 55 SD(P)'s and unless the RMN is willing to abandon Marsh, Grendelsbane and either Manticore or Trevor's Star the RHN would be able to engage in both systems unless all 137 SD(P)'s(82 RMN, 55 GSN) decide that they need to be in one system and which point the fleet retreats...silver lining the other fleet gets a walk in the park.
That "unless" tells it all. You don't make a plan that assumes the enemy will do what you want it to do. You have to plan for the case when they (reasonably) do exactly what you don't want them to do.
So if the whole RMN, 75 SD(P)s, and 55 of GSN SD(P)s are in Manticore or Trevor's Star, that's 130 against 315, a 2.4:1 margin of superiority in SD(P) hull numbers. That's not enough in my book. The RMN also had 125 SDs at this time, the majority of which would be in Manticore where High Ridge would see them, and they'd be towing pods.
Then you add the CLACs, which the GSN doesn't need to protect its home system, so they could have brought all 24 of them, adding to the 42 that the RMN had. That's more than RHN had (48) and the RHN knows their LACs aren't anywhere as good as the Manticoran/Grayson equivalent. The Havenite LACs are good for defence; the Manticoran design can attack capital ships.
And then you add the BC(P)s. Let's say the GSN brings half of their 40 and they're only as good as half an SD(P) (and I'm underselling them). That's 10 more SD(P) equivalents.
That's not a very good plan. It does resume the war, but it could get the vast majority of your modern wall destroyed. And then what have you got left? Manticore had Invictus hulls half-done in both Manticore and Grendelsbane. Those ships can be ready far sooner than the second wave out of Bolthole. Not to mention that the Grayson Home Fleet forces are intact and could be used to crush the Havenite non-existent defences. And then there are the Andies.
At best, your plan wins a battle but loses the war.
If 2nd Fleet doesn't get the message they don't go ahead with the attack or they go ahead with the attack on their own and hope that Benjamin Mayhew didn't go crazy and send the entire 115 SD(P)'s of the GSN to back up 3rd Fleet. Because anything less than that, the 180 SD(P)'s of 2nd Fleet can face without too much problem.
Please rephrase your plan without "unless" and "hope that".
They are independent attacks, except for the fact that 2nd Fleet is trying to make it easier on 1st Fleet but even if comms go down either fleet can take Home Fleet, the GSN contingent and 3rd Fleet especially since they will be coming in piecemeal. Both working towards the same goal makes it easier, but they don't need each other and they both are significantly stronger than the opponents and the opponents(RMN) are not at the top of their game and both fleets can withdraw at any time if they determine the balance has tipped.
If Third Fleet is close to the Junction and the attack on Trevor's Star is delayed or couldn't be launched, it can quickly reinforce Home Fleet. That means the fleet sent against Manticore is facing all 75 RMN SD(P)s, ~100 SDs towing pods, ~36 CLACs, plus whatever forces the GSN brought. That means the force attacking Manticore is crushed. In this scenario, the SKM loses Trevor's Star.
Or not, because if the attack was delayed, then the could wrap up in Manticore and have time to transit back into Trevor's Star and defeat the other prong. In fact, if the second prong is delayed, it's just as likely not to launch at all because it knows this could happen.
Again, you don't make this plan unless each force can win against the forces from both sides of the Junction, alone and unaided.
And even if it went all according to plan, this is likely to leave the RHN with half to two thirds of its modern wall of battle destroyed, with no second wave coming for another 2 years, while Manticore and Grayson can reinforce much more quickly. And the Andies.