penny wrote:Jonathan_S wrote:A missile has the inclined planes of a wedge above and below it, and extending some km ahead and to the sides of it.
Like with a ship's wedge the throat of the wedge (the forward opening) is going to be taller than than the skirt of the wedge (the aft opening). However IIRC we're told that the wedge planes become slightly closer to parallel under hard acceleration - and with missiles having 75+ times the acceleration of a ship that info should make angle of their wedges less pronounced than a warship (or even an RD) wedge.
This is a copy of the infodump page that includes a diagram of a ship, inside its wedge with sidewalls up. https://web.archive.org/web/20220704001 ... ton/100/0/
Thanks for the infodump.
I understand that it is difficult to obtain a firing angle on an object configured with a wedge. That is why point defense has to wait until the point a missile prepares to fire. (I think it drops its wedge?)
In Layman's terms, an anology if you will ...
If a missile is a human body that has a head and a tail (feet). Fore and aft. And if that human missile is wearing a helmet on its head (wedge) and steel-toed boots on its tail (wedge) and it is boring right in on you, then it is difficult to get a shot at its vulnerable regions. The sides of the human body; the ribs. The ribs are sensitive and vulnerable. That is why sidewalls are necessary. To protect the ribcage.
But if an enemy penetrates an attacker's launch with his own missiles -- storyline has dramatized the idea that launches interpenetrated each other, passed each other like strangers in the night -- then those interpenetrated missiles should have a clearer shot (perfect angle actually) at the opposing missiles' ribcages. No?
Well, the CM based point defense doesn't care about wedge alignment because when the CM's wedge touches the missile's wedge both missiles disappear in a puff of boom.
But even the PDLC doesn't have to wait for the missile wedge to drop before engaging. In a broadside on engagement the attacking missile needs to point its noise roughly towards the ship, and at that point the PDLC on the target can fire down the open throat of the missile's wedge.
Also, because ships would form walls of battle some of the surrounding ships will have firing angles through the throat or sides of the missile's wedge (while others will be too far above or below the missile and have their line of sight blocked by the missile's wedge)
However the missile might be coming in on an angle where its wedge, or even the wedge of the targeted ship, blocks line of sight and then it can become a race between the PDLC and the laserhead for which can hit first once the line of sight clears.
As to your analogy - more or less; though humans walking are a bad analogy to a missile flying because the humans walk upright while the missile flies pointed horizontally. And helmets are a poor analogy to the upper wedge because, oddly, they both provide slightly too much, and also vastly too little, coverage compared to a wedge.
1) helmets don't extend anywhere near far enough laterally from the head -- think more an metal plate larger than a city block somehow floating above you.
Depending on helmet design, even someone directly above you can probably see your shoulders and arms peeking out beyond its protection; and they don't need to be very far off from directly above before your legs and torso appear past the helmet. The same isn't true for a wedge because it extends so far to all sides -- they need to move well over 45 degrees off the vertical before there's any line of sight to the missile.
2) But a helmet also curves down to provide some head protection from shots coming in horizontally -- while the wedge doesn't do that at all. No part of the missile is shielded by its wedge from a shot coming in horizontally.