Jonathan_S wrote:I believe when a ship arrives its hyper generator is discharged and so far below Stand-By readiness (though possibly not all the way back to powered down).
RFC's infodump on hyper drives says an 8 mton SD "requires 4 minutes to go from Stand-By to actual translation"
but "from Powered Down to Translation, the same ship would require 32 minutes."
So, maybe after freshly arriving it might take an SD around 12-18 minutes before it could hyper back out. So you might not be able to count of hypering out in 4 minute or so if your appearance immediately draws an overly hostile reaction.
That's probably true (though the Long Manoeuvre brings some timing issues to the discussion), but on first arrival, the enemy is not aware of you and is not ready to attack. Moreover, your arrival locus is not known and is usually not on the hyperlimit itself. First rule of warfare: don't be where your enemy is shooting at. So a fleet with SD-sized components can mitigate its danger of flawed intel by arriving where the enemy can't fire for 15 minutes or more.
Honor arrived on the least time course near the hyperlimit at Galton because she was confident of her forces and the balance of power, because Galton had been scouted. Plus, remember that no one had the ability to accurately direct fire from 5 light-minutes away except for the GA with the Apollo missiles. That technology will take some time to duplicate. Still, we've discussed how reckless that was, given that this enemy possessed stealth ships that no Manticore sensor had been able to detect a few years before.
In any case, designing a ship now that takes 4 years to build but would be vulnerable to a massed, surprise Apollo attack doesn't sound very logical to me. The Monitor would need to arrive much further out than a light-minute from the hyperlimit: a 4-drive system-defence missile can use 60 seconds of its 4th stage still on acceleration, covering 4.5 light-minutes in 600 seconds. Any additional distance is covered at 0.81c of the end speed of the third stage: 300 more seconds (for a total of 15 minutes) extends the range by another 4 light-minutes to 8.5, 400 seconds brings it to nearly 10 light-minutes. In fact, with about 23 minutes of flight time, missiles can reach anywhere within 15 light-minutes, which would be up to 5 light-minutes outside the hyperlimit for a missile shoal in near orbit of the planet it's protecting.
This will eventually be a problem for SDs too, but for the same mass/volume expenditure, you'll have more units in SD size than Monitors. The square-cube law comes in reverse in this case: you have more area to mount point defence and CM missile tubes on if you have more but smaller ships. That is, for the a volume 8X, you can have one ship at a linear dimension 2L and area 4A, or eight ships at linear dimension L and area A each, for a total of 8A. So long as the quality of weapons and defence is the same, it would mean twice the defence capability too. Is a Monitor twice as survivable as an SD, given its better armour? I don't think so.
Still, speed of popping into hyper hasn't been a key tactical ability in most battles. Though it was implicit in Honor's tactics at Galton and Sol (staying back outside the hyper limit -- accepting the low but increased risk of being jumped at close range in exchange for the ability to hyper out from an overwhelming strike)
One issue with it is (if I'm right about needing extra recharge time after leaving hyper) is it can't easily be repeated. You can quickly evade one strike, but if you come back it seems it'd be much longer before you'd be ready to evade another.
So I don't know if slow hyper entry alone is enough reason to nix a slow monitor concept.
Alone, no. I didn't say that; I only said that there would be an upper limit due to limited flexibility. There may be another limit on heat dissipation, though there's no way to speculate about that.
Monitors could bring other advantages too. They could be equipped with pods full of 4DMs, so they could effectively attack targets from 15 light-minutes away or more. A forward-deployed force could be transmitting targetting data over FTL, with more data coming in from RDs inside the hyperlimit. This force could also assume control of the missile waves once they're past, so even the tiny, extra FTL lag would be removed as a problem.
But I am not convinced that they're worth the downside. Fewer units means they can be in fewer places at the same time. A Monitor limited to 150 gravities only worth if you're attacking someone, and possibly multiple someones.