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OK KZT: What's wrong with AAC?

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Re: OK KZT: What's wrong with AAC?
Post by kzt   » Fri Apr 15, 2022 8:52 pm

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tlb wrote:I have never attempted to figure ranges or firing times. However you are saying the Chin's fleet has no time to shoot the same missiles that blew away Kuxak's ships before they could hyper out, if they found Honor's ships in the same position (as I understand it, Honor would move inside the hyper-limit to punish Tourville's ships)? Why couldn't pods be fired in the time it takes the hyperspace generator to cycle? Or are you saying that Honor would not move inside the hyper limits, since her missiles have the range? Isn't the signal for Chin's fleet to jump that the enemy ships have moved an appropriate distance inside the hyper-limit?

No, what's his name (the CO of 2nd) signaled Kuzak, presumably with a bunch of trajectory and battle model stuff, to come on in with her fleet.

So assuming that Honor is smoking crack and chases 2nd inside the hyperlimit (despite not needing to do that) then 5th will start to lose vessels at an absurd rate until they decide to flee and they can get their hyper generators cycled.

With 1000some missiles coming in every 12 seconds nobody is going to be stacking pods. So in theory they could stack missiles until the first salvo from 8th arrives, but then the magical 'soft kills' destroys any that you to stack.

I don't want try to run the calculations, but I'm pretty sure they can't hyper out before a rather significant percentage of 3rd gets turned into scrap.
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Re: OK KZT: What's wrong with AAC?
Post by tlb   » Fri Apr 15, 2022 9:20 pm

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tlb wrote:I have never attempted to figure ranges or firing times. However you are saying the Chin's fleet has no time to shoot the same missiles that blew away Kuxak's ships before they could hyper out, if they found Honor's ships in the same position (as I understand it, Honor would move inside the hyper-limit to punish Tourville's ships)? Why couldn't pods be fired in the time it takes the hyperspace generator to cycle? Or are you saying that Honor would not move inside the hyper limits, since her missiles have the range? Isn't the signal for Chin's fleet to jump that the enemy ships have moved an appropriate distance inside the hyper-limit?

kzt wrote:No, what's his name (the CO of 2nd) signaled Kuzak, presumably with a bunch of trajectory and battle model stuff, to come on in with her fleet.

So assuming that Honor is smoking crack and chases 2nd inside the hyperlimit (despite not needing to do that) then 5th will start to lose vessels at an absurd rate until they decide to flee and they can get their hyper generators cycled.

With 1000some missiles coming in every 12 seconds nobody is going to be stacking pods. So in theory they could stack missiles until the first salvo from 8th arrives, but then the magical 'soft kills' destroys any that you to stack.

I don't want try to run the calculations, but I'm pretty sure they can't hyper out before a rather significant percentage of 3rd gets turned into scrap.

You mean Tourville signaled Chin (not Kuzak). Kuzak's ships were chasing Tourville's and he held off hoping that Honor would appear; from chapter 66 of At All Costs:
You've got to get off the credit piece, Lester, he told himself. You've already waited as long as you can; Molly's right about that. If Eighth Fleet were coming, it should already be here. And you can't justify holding off forever "just in case" it turns up. Because whether it's coming or not, you can't let the people you know about get any closer.
"All right, Ace," he said in a calm, confident voice. "Send MacArthur the execute signal."
* * *
"Captain Higgins! We have the execute signal from Guerriere!"
"Maneuvering," Captain Edward Higgins said almost instantly, his voice sharp, "execute Paul Revere."
"Aye, Sir!" his astrogator replied, and the battlecruiser RHNS Douglas MacArthur, which had never accelerated in-system with the rest of Second Fleet's doomed screen, translated smoothly into hyper.
* * *
"I think we're just about ready to open the ball, whether they want to or not," Theodosia Kuzak told Commander Latrell. "How do our firing solutions look?"
"I think the old saying about fish in a barrel comes to mind, Ma'am," Latrell replied.
"Good. In that case—"
"Hyper footprint!" one of Latrell's ratings barked suddenly. "Hyper footprint at four-one-point-seven million kilometers, bearing one-eight-zero by one-seven-six!" He paused a second, then looked up, his face white. "Many point sources, Sir! It looks like at least ninety ships of the wall."

But if Chin does hyper in, no matter where Honor is, then her ships will flush their pods before they try to hyper out. So the only question is whether Honor's ships are in the proper place and have enough time to hyper out themselves. So the "smoking crack" comment you keep making is solely over the question of whether the ships are inside or outside the hyper limit.

Then why is Tourville so anxious to have Honor arrive before he signals? Particularly if the answer is as cut-and-dry as you insist it is? He was hoping that Honor would micro-jump the way Kuzak did, but would he expect her to come inside the limit given her range advantage? It seems that the time to recycle the hyperspace generator would also bite Honor's ships allowing Chin's missiles to attack.
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Re: OK KZT: What's wrong with AAC?
Post by kzt   » Fri Apr 15, 2022 10:16 pm

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You are right, I'm shifting between 5rd and 5th there. Assume I said Chin and 5th everywhere.

But 5th can't flush pods and hyper out, for two reasons:

1) They just hypered in, so they have two hyper generator cycles to go though. So if 5th arrives and 2nd is an expanding plasma cloud it takes a bare minimum of 8 minutes get out. And maybe longer, David is elusive on this.

2)
A. Unguided missiles are ineffective, because it is so written Without guidance they just are not worth using. Notice how Home Fleet didn't fire a bunch without guidance. Why is that? Did they plan to go on vacation when the collected the missile pod deposit from the Queen? No, they knew perfectly well they were all going to get blowed up and and they still didn't shoot them.

B. 5th doesn't have tractor pods. They don't have a huge number of pods ready to go. They have none. They need to launch pods, and they need to guide them. So they start launching pods and building a salvo. How long does this take? Now they launch them and guide them. How long does this take? Once 8th fleet missiles arrive they will be losing an average of at least one ship every 12 seconds as a thousand plus Apollo missiles hammer them.
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Re: OK KZT: What's wrong with AAC?
Post by tlb   » Fri Apr 15, 2022 10:42 pm

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kzt wrote:You are right, I'm shifting between 5rd and 5th there. Assume I said Chin and 5th everywhere.

But 5th can't flush pods and hyper out, for two reasons:

1) They just hypered in, so they have two hyper generator cycles to go though. So if 5th arrives and 2nd is an expanding plasma cloud it takes a bare minimum of 8 minutes get out. And maybe longer, David is elusive on this.

2)
A. Unguided missiles are ineffective, because it is so written Without guidance they just are not worth using. Notice how Home Fleet didn't fire a bunch without guidance. Why is that? Did they plan to go on vacation when the collected the missile pod deposit from the Queen? No, they knew perfectly well they were all going to get blowed up and and they still didn't shoot them.

B. 5th doesn't have tractor pods. They don't have a huge number of pods ready to go. They have none. They need to launch pods, and they need to guide them. So they start launching pods and building a salvo. How long does this take? Now they launch them and guide them. How long does this take? Once 8th fleet missiles arrive they will be losing an average of at least one ship every 12 seconds as a thousand plus Apollo missiles hammer them.

Are you considering the donkey, which is a substitute for the tractor pod? From chapter 65 of AAC:
When NavInt reported that the new Manty pods incorporated onboard tractors as a way to allow their pre-pod ships to tow greater numbers of them, it had seemed impossible for the Republic to respond. Their pods were already too big, and they had too limited a power budget, to permit the designers to cram a tractor into them (and power the damned thing), as well. But Shannon had decided to turn the problem on its head. Instead of fitting additional tractors into the pods, she'd come up with the "donkey." That was what everyone was calling it, although it had a suitably esoteric alphabet-soup designation, and it was another of those elegantly simple Foraker specialties.
Instead of the typically Manty bells-and-whistles approach of putting the tractor inside the pod, Shannon had simply built a very stealthy pod-sized platform which consisted of nothing except a solid mass of tractor beams and a receiver for beamed power from the ships which deployed it. Each "donkey" had the capacity to tow ten pods, and a Sovereign of Space-class SD(P) had enough tractors to tow twenty of them. Better yet, they could actually be ganged together, as long as all the pods in the gang could be lined up for power transmission from the mother ship. In theory, they could have been stacked three tiers deep, with each donkey towing ten more donkeys, each towing ten more donkeys, each . . .
If Lester Tourville had so chosen, his two hundred and forty superdreadnoughts could—in theory—have towed 4.8 million pods. Except for the minor fact that the drag would have reduced them to negative acceleration numbers. Not to mention the fact that he didn't begin to have the power transmission capability to feed that many donkeys. Still, he could tow quite a lot of them.
Admittedly there is still a problem of control, but there will be some control until the last of Chin's ships are gone. I presume that Chin already had these tractored from before the jump, the same as Tourville in his attack on Home Fleet.

Home Fleet fired every missile that they could control and we know that even a missile that loses a lock can lock onto something else. You can point to Filareta's launch, but that had no attack data at all. All of these missiles and Kuzak's and Chin's would receive some attack data. Same book and chapter:
Sebastian D'Orville's forty-eight pre-pod superdreadnoughts carried 27,840 pods externally, and theoretically, they could have deployed all of them in a single massive wave. In fact, Home Fleet carried a total of almost forty-nine thousand pods, with well over half a million missiles. Lester Tourville's slightly larger superdreadnoughts carried fewer pods, and each of those pods carried fewer missiles, because of the size penalty their bulkier MDMs imposed. So although he had two and a half times as many ships, he had barely twice as many pods, and each of those pods carried seventeen percent fewer missiles. He actually had "only" sixty-four percent more total missiles than Home Fleet.
But Lester Tourville also had Shannon Foraker's "donkey," and that meant every one of Sebastian D'Orville assumptions about the number and size of the salvos he could throw was fatally flawed. And what else he had was far more control channels for the missiles he carried. Not all of the forty-two Manticoran, Grayson, and Andermani SD(P)s confronting him were Keyhole-capable. Still, the majority of them were, and the pod-layers as a group could simultaneously control an average of four hundred missiles each. But the older, pre-pod ships could control only a hundred apiece, whereas each of Tourville's ships had control links for three hundred and fifty missiles, and by using Shannon Foraker's rotating control technique, they could increase that number by approximately sixty percent. So whereas Home Fleet could effectively control a total of just under twenty-two thousand missiles per salvo, Second Fleet could control eighty-four thousand without rotating control links. Worse, it could have increased that total to almost a hundred and thirty-five thousand, if it was prepared to accept somewhat lower hit probabilities, and the "donkey" meant Tourville could actually have deployed the pods to fire that many.
Manticoran fire control was better, Manticoran electronic warfare capabilities and penetration aids were better, and Manticoran MDM's were both faster and more agile. Sebastian D'Orville could confidently expect to score a significantly higher percentage of hits, but that couldn't offset the fact that Second Fleet could control over six times as many missiles. Even if Tourville's hit probabilities had been only half as good as his, the Republic would have scored three times as many hits.
It wasn't quite as bad for the Alliance as the raw numbers suggested. For one thing, deploying that many missiles and launching them without allowing their impeller wedges to cut one another's telemetry links was a far from trivial challenge. In fact, Tourville had decided to limit himself to no more than eighty percent of his theoretical maximum weight of fire. And to clear the firing and control arcs for even that many missiles, he'd been forced to spread his squadrons and their lumpy trails of donkeys and pods more broadly than he'd really wanted to. The separation between his units, necessary for effective offensive fire control, made it more difficult for them to coordinate their defensive fire. On the other hand, Havenite counter-missile doctrine relied so much more heavily than Manticoran doctrine did on mass, as opposed to accuracy, that the sacrifice was less significant than it might have been.
Even now, no one on either side knew exactly what would happen when fleets of pod-layers this size engaged one another. There was simply no experiential meterstick, because no one had ever done it before. For that matter, no battle in history had yet seen almost three hundred and fifty superdreadnoughts of any kind engage in what could only be a fight to the death. Over the centuries, tactical formalism had become the rule, with indecisive battles and limited losses. That might have changed, at least in this corner of the galaxy, but even here, most of the combatants were still feeling their way into the changing realities of interstellar carnage.
The Battle of Manticore would be something new and unique in the annals of deep-space combat. Everyone in both fleets knew that.
But that was all they knew as the missiles began to launch.
* * *
The range at launch was 65,770,000 kilometers. Flight time for Home Fleet's faster MDMs was 7.6 minutes, and their closing speed as they streaked into Second Fleet's teeth was 246,972 kilometers per second. Second Fleet's slower missiles took fifteen more seconds to reach their targets, and had a closing speed of "only" 237,655 KPS.
At those speeds, both sides' defenses were stretched to and beyond the theoretical limits of their capabilities. Manticore's longer-ranged counter-missiles, and the greater capability of the Katanas in the fleet defense role, gave D'Orville's ships a significant advantage, but not a big enough one. Not the one he'd anticipated against the weight of fire he'd expected.
Home Fleet's Fire Plan Avalanche called for the pre-pod superdreadnoughts to deploy their pods as quickly as possible. They had to jettison them anyway, in order to clear their own defensive systems, and D'Orville had known from the beginning that he was going to lose a huge percentage of their total pod loads without ever actually firing their missiles. There was nothing he could do about that, however, and the older ships passed control of as many of their additional missiles as they could to their more capable consorts.
The Medusa, Harrington, Adler, and Invictus-class ships didn't deploy a single pod of their own in the initial broadsides. They used solely the pods deployed by D'Orville's older ships, reserving their better protected, internally stowed pods for the follow-up salvos it was at least possible they might live to launch. And since they were firing pods which had been effectively deployed in a single massive pattern, Avalanche also fired its salvos in closer, more tightly spaced intervals than the Republican Navy had yet seen out of any Allied fleet. In fact, Avalanche was almost—not quite, but almost—conceptually identical to Shannon Foraker's rotating control doctrine.
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Re: OK KZT: What's wrong with AAC?
Post by kzt   » Fri Apr 15, 2022 11:30 pm

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You can't travel through hyper with a fleet of missiles deployed. Otherwise Chin wouldn't have started rolling pods as soon as she exited hyper, she would have been firing. And didn't.
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Re: OK KZT: What's wrong with AAC?
Post by ThinksMarkedly   » Fri Apr 15, 2022 11:32 pm

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Chin's best tactical scenario for trapping Eighth Fleet would be for her to arrive in range (or close enough to make no difference) of her own missiles, with lots of pods pre-deployed, and Honor having already launched her Alpha strike in the other direction.

This would mean that Honor can't immediately respond to Chin's salvo with anything as big. She could hold fire and build up a new massive salvo, but she only has 9 minutes to do that, because then Chin's missiles arrive. How many missiles is that?

Either way, Chin is going to eat Apollo for lunch. If she arrived in her own range, she's in range of Apollo and she can't hyper out for some time. If the minimum cycle time is 15 minutes and she arrived inside her own range, then Eighth Fleet's missiles will be arriving for just over 6 minutes (the excerpt above says Manty missiles are faster, so they have a slightly longer range).

Hypering in outside of range so she could have time before missiles arrive for the generators to cycle is not in her benefit. First, Honor will see Chin coming and will build up a bigger salvo. Second, Honor has a longer range and a better accuracy at longer range. And third, unbeknownst to the Havenite planners, Honor would fire from actually much further out -- as she did.

Either way, Honor wouldn't want to have 40,000 missiles coming at her (half as many as Tourville fired at Home Fleet). Her own fleet is also half as big numerically as Home Fleet was, so that's roughly the same number of missiles per ship. Her ships were more capable than Home Fleet, but not by that much of a margin that she'd shrug off such an attack. There'd be considerable damage to Eighth Fleet.

But Fifth would be toast.

But that still leaves one more Allied fleet: Third. And given that in this scenario Honor had already fired a massive Alpha launch at Tourville, Kuzak should have no trouble mopping up.
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Re: OK KZT: What's wrong with AAC?
Post by tlb   » Fri Apr 15, 2022 11:33 pm

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kzt wrote:You can't travel through hyper with a fleet of missiles deployed. Otherwise Chin wouldn't have started rolling pods as soon as she exited hyper, she would have been firing. And didn't.

And yet Honor can take her ships through the wormhole with one third of their pods tractored outside? We have seen LAC's tractored outside in HotQ and Frigates tractored outside through a jump in TEiF.
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Re: OK KZT: What's wrong with AAC?
Post by Loren Pechtel   » Fri Apr 15, 2022 11:47 pm

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Jonathan_S wrote:Still, for amusement let's look at a single drive missile engagement. And to keep the math easy let's take the worst case scenario -- after launching the ship is trying to come to a stop beyond the forts' missile range. As illustration I'll use a ship with 500 gees of acceleration and standard RMN single drive missiles (180 s @ 46,000 g = 7,302,960 km range). If the ship approaches the forts at a very sedate 980 km/s that base velocity extends their powered single drive missile range from 7.3 million km to over 7.5 million km; an extra 176,400 km of range. But at 500 g the ships can decelerate from 980 km/s to rest (relative to the forts) in only 200 seconds; while covering just 98,000 km -- thus bringing them to a halt 7,381,360 km from the fort; or 78,400 km beyond the forts' SDM powered range.

The math is harder but they could do the same thing at higher speed by flying a course just inside of being tangent to the sphere defined by max missile range of the forts - where their delta v was just enough to alter their trajectory remain to outside of that sphere after launching their missiles.


Still, what was a cute trick in the SDM era is basically pointless with/against MDMs.


You don't have to get that fancy. Simple version--slowly approach the edge of the missile envelope. Go just inside the envelope, coming to a complete stop. Start flinging missiles, exactly matching any movements the fort makes. If the fort returns fire you retreat as fast as possible--getting outside the fort's missile envelope before the missile arrives.
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Re: OK KZT: What's wrong with AAC?
Post by Loren Pechtel   » Fri Apr 15, 2022 11:50 pm

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Jonathan_S wrote:Or if not entire prevent such an attack slow it down and make it costly enough that it's fairly safe to use the Junction to shuttle in reinforcements. (And hopefully buy enough time for mobile forces from Manticore or the other termini to arrive and intervene)

Because I'd think that once Manticore has captured Trevor's Star the new nightmare scenario would be to trigger a case Zulu that caused the forces there to be pulled back to reinforce the home system -- then spring a lightning seizure of the Junction with no word getting through to Trevor's Star. At that point the enemy forces can defeat the transiting reinforcements in detail and then withdraw before Home Fleet can intervene.
If the Junction defenses can't buy sufficient time to prevent that from happening then the enemy could potentially inflict a very painful (and one sided) defeat that upset the balance of forces.

You might be able to eventually overcome the unsupported forts with low losses using waves of hit and run hyper tactics -- but that'll take you quite a while.


Yup, that's all the forts can do. Against MDMs they can be slowly engaged with impunity, same as Honor did against Ganymede.
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Re: OK KZT: What's wrong with AAC?
Post by Loren Pechtel   » Fri Apr 15, 2022 11:54 pm

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cthia wrote:Oyster Bay resulted in debris that impacted the planet, but the RMN never saw that attack coming. During the BoM, wouldn't there have been plenty of time to preposition tugs?

Also, why aren't attackers held responsible for impacts with the planet by missiles which end up far beyond the targets that they engaged? Are missiles not programmed to self-destruct beyond a certain range? IOW, I thought the planetary forts simply had to ensure that they took up position far enough from the planet.


We have looked at it before--nobody came up with a practical means to ensure a confused missile doesn't plow into a planet. If forts are near a planet destructing the missile after it's sure it missed won't be enough. Planetary forts should not exist in the MDM era because of this.
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