cthia wrote:Indeed, but I am considering a missile that has a turbo mode that kicks in right before its final run which quickly accelerates the missile from .8C to damn near light speed. Thousands of missiles accelerating to just under the speed of light at those ranges will be unavoidable once they commit.
ThinksMarkedly wrote:The problem is again that it must shut down the wedge to be a kinetic energy weapon. If it hits with the wedge on, then we know that wedge fratricide will kill the less powerful one, and that's the missile. So it will be ballistic at hit time.
It might be that a wedge powerful enough to get a missile to those speeds, would be as or more powerful than the ship's; with the result of mutual destruction at worst. Just as a counter missile is smaller than an attack missile, but its wedge is at least as powerful.
However, I do not think the missiles internal compensation nor its particle shielding (even using a buckler) would be powerful enough to stand the strain.
How big would a missile have to be, to get an SD strength wedge to use in ramming?