penny wrote:Jonathan_S wrote:Going back to that freedom of navigation -- I don't really understand why this is codified into Honorverse interstellar law.
Ships basically don't drop out of hyper unless their destination is in that system - and so wouldn't even cross the 12-hour limit unless planning to visit a planet or habitat of that system -- where they don't have automatic freedom of navigation. And that's been true at this point for hundreds and hundreds of years. There just isn't anywhere in that outer 12-hour zone for ships from other systems to freely navigate to!
(Yeah there might well be asteroid miners or refineries or the like out there -- but they'd be soverign terriotiry of the system so I can't believe a ship from outside would be allowed to freely navigate right up to docking with them without getting explicit permissions anyway -- so what's the point of codifying their right to swan around in the mostly empty space they've no real reason to be in without permission to enter other parts of the system?
I guess it has a little use in that warships can navigate through that outer part of the system to maintain legal surveillance on potentially hostile systems (as the pickets from Hancock were doing to Seaford Nine in the runup to the first war). But it seems unlikely that a freedom of navigation would be enshrined into interstellar law solely to allow surveillance.
And it doesn't seem like ships need to ensure they exit hyper outside the 12 light-minute limit and request permission to cross it - instead they seem to exit hyper well within that 12 light-minute zone to save in-system transit time. So you don't seem to need the 12-hour limit as a defense identification zone. In either case the ships seem to get a reasonable amount of time to identify themselves and confirm they're permitted to continue (or to reenter hyper if they're denied permission)
It's a concept that makes a lot of sense on Earth's seas where the only way past such an extended zone is often through it -- but that just doesn't apply to how travel works in the Honorverse.
I understand why it has been codified. It is obvious. I included it in the opening post.
The codification protects the HV version of the contiguous zone. A ship is essentially traveling above private airspace when it is in hyper. If the ship drops out of hyper at the wrong time -- for whatever reason -- it is now in private airspace.
As a traveler in space, I must be able to essentially "cross above your airspace" in hyper and not be fired upon if there is an emergency, or engine problems or hyper generator problem or a myriad of other things that made me have to temporarily pull off the main highway and change my flat tire on private property. In other words that law protects me if that Demon Murphy intervenes. If not, hyper travel wouldn't be practical because it would be too dangerous. Especially early space travel when the MTBF rating of most ships' systems was a lot lower. A flat tire shouldn't become a death sentence or an act of war.
hyperspace = contiguous zone
Jonsthan_S wrote:But the 12-hour limit applies in normal space. It is NOT a rule about hyperspace; all of hyperspace is a free navigation zone -- you don't need any special rules about that.
Heck, the systems you might be passing 'above' can't even see that you're doing so because no sensor can see up into hyper (or down into normal space). Hyper isn't equivalent to an airplane flying overhead (and airplanes have different rules anyway).
The 12-hour rule says I can drop out into normal space in your outer system, and putter around there indefinitely as long as I don't cross the 12-minute limit (or approach any of your stations that might be out there) -- and there's just no reason a ship would be doing so during normal commerce.
And if a ship got a "flat tire" then the 12-hour limit isn't likely to help them. First, the odds that they'd experience the problem near an inhabited system is infinitesimal (actually that's not true, the most likely place to experience a problem is immediately after entering hyper; where they'd be making an emergency reemergence in the system they just left -- so a system they (presumably) had permission to have been conducing business in; no special rule needed.) And if they did reemerge in a random system along the way the 12-hour limit doesn't help because it doesn't let them get help. They'd still need to get permission to cross the 12-minute limit to limp to a station or planet to either contract for repair, get spare parts, or wait until they can send a request for help. (When Sirius faked her drive issue in OBS she wasn't out in the 12-hour zone. She had gotten permission to cross the 12-minute limit and wait in planetary orbit).
And, as I noted, ships don't normally exit hyper beyond the 12-minute limit. They exit within that "permission required" zone. A ship in distress would be even less likely to emerge additional hours from help.
So for ships in trouble you wouldn't want a generic freedom to navigate around the normal space of a system's outer limit -- you'd want rules about providing assistance to ships in distress; and those could work just as well if the entire solar system required the same permissions to remain in as the inner system areas inside the 12-hour limit. (Which in Earth terms is basically everything inside the asteroid belts; as the 12-minute limit reaches nearly to Jupiter)
A SNAFU. The Demon Murphy.
To see this as an analogue of the contiguous zone, which I do. Normal space is the surface of the water and hyper space is neutral airspace about the surface. My point is that a ship could experience an emergency which causes them to drop out of hyper damn near inside the 12 minute limit and momentum carries them in.
Hearken back to an early time of space exploration in the HV. A time when ships’ systems were not as robust. When MTBF was nothing like it is now and ship systems broke down quite a bit. If your navigation goes down and your hyper generator fails you might have to drop out of hyper wherever you are at the time. In the early days of galactic exploration, maps were not as detailed or complete. Astrogators are not created equal, and I imagine getting lost in space was not an impossibility. If communications are also down, one cannot sprint a request for assistance. And some systems were probably a bit jumpy. That law protects the rights of innocent travelers from some asshole who is simply having a bad day.
It does not matter if a system can see you in hyper crossing over "their airspace." That does not matter. What matters is if you are caught with your pants down in someones territorial waters. Submarine stealth is quite good nowadays. Even though the US might miss a Russian sub invading territorial waters, what matters is if it is caught there.
There is no way to pass that incursion off as a mistake. In the HV it might not have been so cut and dry in the early days of space travel.
That law prevents some system from shooting before asking questions, and it also protects the owner from having his ship confiscated. I imagine there was lots of that going on as well. Just like our present day police precincts, one way to solve a shortage of funds to buy vehicles is to confiscate vehicles operating illegally.