penny wrote:
Since the platforms would be much longer ranged than mines (and safer for allied vessels incidentally) I assumed the forts would be moved further out at least to the extended range of the platforms. After all, I assume the forts are placed at their current range for a reason. But it might not be a good idea to totally rely on the platforms with an opponent who is stealthier than yourself. We all agree that proximity kills can ruin a sea of platforms.
Sharks destroying a sea of platforms? Wait! What?
But another concern arises if platforms are seeded with reactors like tlb suggested. Beyond the extra maintenance and the fuel, what is the startup time of reactors from a cold start?tlb wrote:I was thinking of the micro fusion reactor and only bring it up at time of attack to save fuel. The beamed power would just keep capacitors topped off and power communications etc.
At any rate, could the forts actually benefit from relocating them a bit further when considering a defense against warships from hyper?
Micro Fusion Reactors don't start up on their own, they are spun up as part of the "launch" process from their tender when plasma is introduced into the reaction chamber - they then run until they run out of fuel. In a warship, this reactor ignition sequence happens in less than 18 seconds (the cycle time of a Mk 16 launcher).
If those platforms had their own reactors, they would sit there at standby with hot reactors until their fuel was expended. Then a tender would come over, replace the wear widget (we don't know what it is other than it's easily carried in bulk by ships and easily replaced), then the fuel is replaced, fresh plasma is released into the reactor from the "Extension Cord", and then the tender trundles on to the next platform, to rinse and repeat for years on end.
The Forts are probably currently sitting in the far 1/2 of Graser range (500K-1M km) or beyond from the emergence lanes. They don't want to be Too far - they need to have good sensor reads on what is happening at the junction, and be close enough to control the remote systems and react to any possible "issue" (Like your Spider ship appearing by the emergence lane with an Uber Eats order.) In short, they want to be protected by distance, but close enough to have a short OOD loop.
They also want redundancy in case the unthinkable happens, and they also cycle the forts between hot and cold cycles where watch is passed from fort to fort, so crews don't have to be 100% wired on caffeine and alert while having their finger poised 1" above the "Fire Everything!!" button for endless watch cycles.
Also, The resonance zone around the junction is only so large (~1M KM iirc). If the Forts stray outside this zone, a hyper attacker can jump right on top of them inside energy range. So forts don't want to be too far out... but don't want to be Too close.