n7axw wrote:There probably isn't a whole lot of rerigging needed to use them as dorms. Just reposition them and make sure nobody has access to the systems that make thing go or the weapons systems. They were carrrying 6000 people in what I presume to be reasonable comfort, after all.
As for whether or not they are needed, kzt's post earlier in this thread gave me a quite a bit of food for thought. Given the way he details the difficulty of rebuilding the industrial base, sds may well not be needed. The logical extension of kzt's point is that it is going to take time, and probably a good deal of it, before the problems he details can be overcome which in turn would meam that there will be comparatively few people working out in space, probably rebuilding the shells for Hysphasteas, Vulvan, and Wayland. If that is true it probably would make more sense to build the housing as you go, expanding it as needed.
I think some of us here are badly over optimistc on how long it will take to build shipyards capable of turning out actual warships. And remember that SEM is not counting on that. Building of warships as well as most of R&D people have been shipped off to bolthole. The more technically advanced stuff is for near to intermediate term future going to Beowulf.
It is going to take a quite a while for things to be back to normal at Manticore, gang.
Don
Soon after David released his plans for Oyster Bay and it's aftermath for Manticore, we created a list of the available construction resources Manticore had available within it's own resources to rebuild. The list was actually quite ...formidable.
The list contained both physical resources and manpower, we came up with ~20 resources available for rebuilding. While most were not capable of rebuilding on their own, they would be a source for technologies, repair ships, and trained manpower to start rebuilding and train the new generation of workers.
If I can remember them...
1) The 40,000 ex-Grendlesbane workers
2) The construction tech reps on every ship produced
3) The 2 Million workers saved from Weyland
4) The repair base at Hancock
5) The mini-Hesphaetus base at Basilisk
6) The fleet base at San Martin (mini-Hesphaetus?)
7) The fleet repair depot at the Manticore Wormhole (for Fort Maintenance)
8) The fort assembly forces at the Lynx Terminus.
9) The fleet base at Sidemore
10) The commercial repair assets that keep up the habitats of the 300 million people living in Manticore B space. (yes, 300 Million people.. living in space and NOT at Weyland)
11) Any fabrication assets in Manticore B space or repurposed habitats
12) The commercial maintenance assets at the Manticore Wormhole Terminus.
13) The surviving construction slips in Manticore A space (while the slips themselves were mostly useless because they did not have any fabrication modules, they probably had construction tools at them
14) Any intact modules or fabrication or construction hardware which could be salvaged (~5-10%)
15) The ~4% of the workforce on Vacation away from the stations (US workforce average)
16) The ~5% of the workforce which commuted to the stations and was off duty during the attack or on business trip. (US multi-city Commute average and business trip average)
17) The ~4% of the workforce that were Knowledge-based workers that telecommmute and teleoperate hardware (modified US workforce average).
18) The RMN Fleet Repair and Depot ships
19) Any Talbott based repair ships
20) Any Talbott shipyard
21) Any Silensia based repair ship
22) Any Silensia shipyard
23) Any Solarian fleet repair ships captured at Spindle.
The Talbot and Silensian shipyards could be counted on for low-tech construction (empty fabrication modules, habitation modules, etc.) as well as a source of trained (to a degree) space construction workers.
Note: Andermani, Havenite, Beowulfian, or other 3rd party assets are not mentioned here. We also discussed the surviving BC level yard at Allizon and the SD yard at Talbot (star system).
The Telecommuting average was a difficult #, because telecommuting would increase in the future, as it has in the last 40 years. It is not unheard of for 1 or 2 individuals to control hundreds of teleoperated systems around the globe currently. An engineer or Manager would have no need to be on the stations for their daily jobs, yet could be managing the teams there or building prototypes using the fab machines there. Multiple robotic factories could be run from a centralized location with experienced operators managing them all, with only a handful of maintenance and quality control workers on had at each. In fact a good portion of the "intellectual" workforce need not be on the stations themselves, but could live anywhere within a few light seconds. In reality, this could be 20+% of the workforce.
The 300 Million people in Manticore B space (and the 100,000s of thousands or millions in Manticore A space) All have habitats they live and work in. Remember only a couple 100 people died at Weyland, and only 2 Million or so evacuated. There are hundreds, if not thousands of habitats all over the Manticore system which could be repurposed, permanently or temporarily, for the rebuild effort.
David repeated asserted that all shipbuilding was focused at the 3 stations and no other Manticore yards exist. Almost all Heavy fabrication took place at the stations as well, but the light fabrication was spread around the system, leaving plenty of "Spaceley's Sprokets" and "Cosgove's Cogs" level fabrication existant for the rebuilding effort.